Sunday, September 2, 2012

Vannevar Bush's As We May Think


 In a 1945 paper for the popular media, Vannevar Bush proposed that science be put to use in organizing the vast record of human knowledge.  Inspired by his previous work in microfilm mass storage, Bush envisioned an information workstation—the memex—capable of storing, navigating, and annotating an entire library’s worth of information.  His idea of push-button linking between documents seems to be the forefather of modern hypertext.  As described, Bush's memex was based on what was thought, at the time, to be advanced technology of the future: ultra high resolution microfilm reels, coupled to multiple screen viewers and cameras. The memex reflects a library of collective knowledge stored in a piece of machinery described in his essay as "a piece of furniture."

As We May Think predicted (to some extent) many kinds of technology invented after its publication, including hypertext, personal computers, the Internet, speech recognition, and online encyclopedias: "Wholly new forms of encyclopedias will appear, ready-made with a mesh of associative trails running through them, ready to be dropped into the memex and there amplified." Bush envisioned the ability to retrieve several articles or pictures on one screen, with the possibility of writing comments that could be stored and recalled together. He believed people would create links between related articles, thus mapping the thought process and path of each user and saving it for others to experience. Wikipedia is one example of how this vision has been realized, allowing users to link words to other related topics, while browser user history maps the trails of the various possible paths of interaction.

Bush urges that scientists should turn to the massive task of creating more efficient accessibility to our fluctuating store of knowledge. For years inventions have extended people's physical powers rather than the powers of their mind. He argues that the instruments that are at hand which, if properly developed, will give society access to and command over the inherited knowledge of the ages. The perfection of these pacific instruments, he suggests, should be the first objective of our scientists.


So far, Bush’s acquisition and storage mechanisms seemed reasonable, but they had a major shortcoming for retrieval of information: images could not be searched and retrieved by machine.  Bush recognized a need for digital indexing of documents, that is, associating a machine-readable index code with each document, so that a machine could identify and retrieve a document from mass store automatically.  He termed this retrieval selection.  Punch card selectors had existed for census gathering, but Bush extended the idea to larger, faster systems.  In the paper, he gives the example of a department store accounting system, where each transaction combines punch cards from the customer, salesperson, merchandise, and general accounts.  The general accounts card(s) would have to be selected and updated by machine in a back room, e.g. matching customer codes to update billing, e.g. matching merchandise codes to update inventory.

I can envision a computer with artificial intelligence programmed so that it is possible to speak using vernacular of any given time in our history and determining the prognosis of illness with the current technology of electronic medical records in place. I foretell the role of the physician as information disseminator of prognoses determined by machine. And I can foresee a world in which our ethics and morality are foreshadowed by technology and perhaps artificial intelligence stepping in regardless of human desires, i.e., artificial intelligence trumping human intelligence.







Tuesday, August 28, 2012

Golan Levin's, et al, Double-Taker Snout interested me in that the piece is perched on a low rooftop above a museum entrance and is interactive with the incoming attendants without any sound. The piece resembles an elephant's snout with an eyeball in the center overlooking attendees. The website, http://www.flong.com/projects/snout/, has some videos showing the interactivity between an adult and some school kids going to the museum. I believe the installation is hung at the Pittsburgh Center for the Arts  and the installation brings  a funny but curious note to the building entrance. The installation moves as you come upon the entrance of the Center and it moves in a comical and serpentine manner much like if you were to encounter a tamed and friendly elephant. The addition of the eyeball to the snout is what makes the installation so playful and not threatening in any way.

 Moving Mario by Keith Lam is an reenactment of the video game on gallery wall suggesting that Mario's world is perhaps a bit more static than the actual computer game. As Mario glies along the computer or television screen, he seems to come to life allowing the user the ability to control a new world of possibility in a game by constantly moving forward. You can not win the game unless you keep encountering obstacles. The installation allows the user to move forward or back and does have some of the functionality of the computer game but Mario's world is limited by the length of the inst6allation and the movement of Mario as seen on this URL: http://www.the-demos.com/movingmario/moving-mario. The movement in the installation is not as fluid as in the game and this makes one pay attention to all the gimmicks and tricks of the reality behind the game.